基于三维柏林噪声与位移贴图的真实感 水面生成算法
Third Dimension Surface Generation Algorithm Based on the 3D Berlin Noise and Displacement Mapping
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摘要:提出了基于三维柏林噪声与位移贴图的真实感水面生成算法.三维柏林噪声图像可以看作是一系列连续的二维噪声图像,使用位移映射将这一系列的噪声图像作用到水面网格上,作为水面网格点的高度值的激励源.最终模拟了一个连续动态变化的水面环境.Abstract:A new surface generation algorithm is put forth based on the 3D Berlin noise and displacement mapping. The 3D Berlin noise image can be regarded as a series of successive two-dimensional noise images, which can be projected upon a surface grid by use of displacement mapping, and it was then taken as the excitation source for the height value for the surface grid nodes. In the end a continuous dynamic changing water surface environment is simulated.